Sunday, February 7, 2021

ASE: Session Three, Group A

Date: Lapin 4th and 5th
Weather: Overcast

Party:
Cedar (Warrior / Beastmaster)
Laguna (Elementalist / Healer)
Smith (Warrior)

Cohorts:
Niberius (Warrior hireling)
Raymond (Axebeak)
Rex (Wolf)

Summary:
The party makes preparations to head back into the gatehouse. With Aria busy, they seek someone else suicidal enough to risk their lives in the dungeon. They hire a masked man named Niberius, who agrees to adventure with them for a nominal fee, but does mention that he will not stick around for long.

A friendly face.


Going up the mountain without much incident, the party finds the entrance once more. Once inside, they head East, finding a lever in the "up" position as well as soon running across a room chock full of patchy, mostly-broken automatons. With some careful negotiation, they learn the automatons in the West wing of the place are hoarding all the good parts. This prompts the party to strike a deal: They'll clear those automatons out for information on this location.

Returning to the lever room they discover a ghost made of swirling dust and electricity watching them. They see it then move towards the lever then disappear down the indentation in the floor as if it were not solid. Judging it to be a thoroughly strange encounter, it is decided they avoid the room and return to the armory.

The metal machines in the Western wing were waiting to ambush them, but the party manages to set a lot of things on fire, which activates the sprinkler system in the room and leaves them soaking wet. As the damaged automatons retreat, the party soon advances, using the pipe from the trap to block one of the doors as they used the bathroom entrance to thoroughly eliminate all the automatons. There they find an odd dome made from tarnished silver with wires sticking out, in addition to treasure and Moktar parts. They report back to the broken automatons and reported the deed was done, prompting all of them to leave to the West wing to salvage. The party receives information on the Gatehouse, including a bit of information on the Subsurface Environment anomaly and what had happened to the humans in the facility.


The party proceeds to explore south of where they found the jury-rigged automatons. There they found a deeply suspicious room full of sunlight with none of the warmth, as well as what looked to be a room with a glowing blue light orb they thoroughly did not touch. A ghostly apparition appearing in the room frightened Cedar enough to try and shoot at it, but it ignored him and kept on its spiel about three thousand, seven hundred, twenty-nine years, eleven months, and two days of no accidents at the Subsurface Research Facility.

Maneuvering through winding halls and avoiding the ominous scraping sounds, a strange jeweled frame was discovered, with the party agreeing that Aria may be able to parse something out of it. They then retreated to the entrance only to discover that it was swarming with automatons in disrepair all looking for parts. Slipping out, they find their axebeak had been spooked by something. The party arrives home by midnight without incident.

Niberius is willing to adventure with them again, but if they want to cut ties he will want his negotiated payment in full.


Treasure:
500 silver (143 to each primary party member, 71 to Niberius)
An odd dome-shaped silver wall sconce.

Experience:
Cedar (lv 2, 5 xp)
Laguna (lv 2, 5 xp)
Smith (lv 2, 5 xp)
Niberius (lv 1, 1 xp)

 

Bonus! The player who plays Cedar has been drawing his own map of the place. Here is the party's progress so far:


My current thoughts: Player characters are a lot stronger in Worlds Without Number compared to traditional B/X. However, the threats they have encountered so far are very minor compared to what they will find deep within the first level.

I feel I'd like to slow down experience advancement a little, so they're not fifth level by the time they actually make it past the Gatehouse.

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