Date: Lapin 14th
Weather: Overcast
Party:
Cedar (Warrior / Beastmaster)
Celica (Necromancer / Skinshifter)
Cloud Nine (Invoker)
Firion (Warrior / Thought Noble)
Cohorts:
Raymond (Axebeak)
Rex (Wolf)
Zord (Zard)
Summary:
The party figured things had settled down just enough to go back to Mt. Rendon. They didn't. They met back up with Laguna and realized that things were ramping up even harder. Despite being gone for a few days, adventurers, survey teams, and people just wanting to try their luck have all arrived alongside the Unyielding Fist troops.
After checking in with Laguna, Celica tries to poke around for information and ends up finding an adventuring group calling themselves the Divine Comedy. Choice words are exchanged as their leader determines the party seems to have their own entrance to the megadungeon, but an exchange of information does not occur as he had hoped. Regardless, Celica does get information that what seems to be the third level of the dungeon has also opened up - as long as people are willing to brave the moktar hordes that have shown up.
After the meet and greet, the party heads up the mountain to try to get to the first level once more. They see the lobby to the gatehouse is now empty, with an X painted over one of the doors. After a bit of deliberation about what it could mean, they head to the stairs of the first level before realizing the place was completely empty. No robots or anything. Getting suspicious, they start to search the Gatehouse, suspicious that the abominations may have gotten out. To their relief, they found a robot guarding another door, but they also learned that the abominations react mostly to sound. With that information, the party decides to utilize the blueprints they found to access a secret area. Within the secret area, the party finds multiple rusted rifles and ammo containers and decide to loot it.
Coming back to their cart, Firion soon realizes the door had been opened. They rush to the cart, followed by multiple smaller abominations. One of them opens up an ammo canister and drops it to buy some time, the abominations all stopping to consume the bullets. As all the loot is quickly loaded into the cart, the abominations catch up and a fight ensues... Only with the corroded ammunition the abominations are slightly more explosive than usual. Despite this, the party succeeds in dismantling all the abominations, putting the broken scraps in the cart.
They go back to further clean out the secret area. Cedar finds a room full of mold, wakling in to pick up a shield-looking object he found. The mold spores erupted all around him, leaving him choking and unable to speak. A brief moment of panic ensued before Cloud Nine cast the Decree of Ligneous Dissolution, eliminating the spores choking the kobold (as well as most of his equipment). They decide to head home instead of going deeper, leaving to figure out what to do with the old rifles they found (and replace Cedar's equipment).
Treasure:
-7 rusted-out hurlants
-2 drums of corroded bullets
Rumors:
-Odd cultists are gathering in the nearby forest
-A hole has opened up in a large oak tree, with a lot of strange things within
-There's a strange bottle being sold with a sandy coastal beach trapped inside
-A few adventurers are planning on raiding a cloud giant's castle for treasure
Experience:
Aria (lv 3, 7 xp)
Cedar (lv 3, 10 xp)
Celica (lv 2, 5 xp)
Cloud Nine (lv 2, 4 xp)
Firion (lv 1, 2 xp)
Laguna (lv 3, 8 xp)
My Thoughts: Hope nobody minds me using parties from previous games as the basis for all the rival adventurers. Also, this is the closest I've gotten to killing someone in Group A! Good thing they had that spell handy.
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